Stream QDataSet to the sound system, using DEPEND_0 to control sampling rate. Note this does not support the new waveform packet scheme introduced a few years ago, and can easily be made to support it.
create an Auralizor for rendering the dataset to the sound system.
begin streaming the sound. This will block the current thread until complete.
set the dataset to stream. The dataset should be rank 1 or a rank 2 waveform, and have DEPEND_0 which is convertible to seconds or be a time location unit.